Infinity is a game produced by a Spanish company called Corvus Belli. Its a skirmish game set 175 years in the future, in a manga (cyberpunk?) style setting, using between 6-16(ish) models in a game. And I've gota say, clean vistas, cool tech, and no space marines in sight is SO refreshing. The game also has some of the best miniatures I've ever seen (in 14 odd years of wargaming that's saying something), which was the major factor that sold me. Seriously, go check out the range at http://www.infinitythegame.com/infinity/en/facciones/ ... I'll wait..
The game itself plays a little like necromunda, in fact the first description I heard of the game was "its necromunda done right" which is fairly accurate. The major difference to any other game is that rather than the traditional "i go , you go" there's an "active phase" and a "reactive phase" in the active phase your troops are able to move, shoot, engage in close combat etc, as you would expect, however when one player is active the other is reactive, and every model that can draw line of sight to an active model is able to react, be it with a shoot, dodge, or any other short action. It's a bit like overwatch, only not quite. The reason it differs is down to "head to head" dice rolling, this is where models on each side trying to act against each other effectively roll off, with modifiers, but in a simple example, active model A shoots at reactive model B, the active model gets to fire 3 shots, the reactive model only fires 1, the model that rolls closest to or under the value needed wins the roll off, so long as he hasn't been outrolled by the oponent. This is a very simplified example, but basically it leads to players being really tactical with the use of cover, lines of fire, and supression or smoke to try and advance downfield. Any way enough rambling, check out the infinity-game videos on youtube for a quick run down. (the dood narrating has the weirdest accent, at first I thought he was Japanese, but it turns out hes Spanish?) http://www.youtube.com/user/CorvusBelliSLL#g/u
Any way, after checking out all the background, I decided to start collecting the "Yu - Jing" faction, basically they're most of Asia in the future, comprising china, japan and their neighbors. They have access to alot of heavy infantry, some akira style bikers, and space ninjas! (seriously! space ninjas!). Along with my first models, I also purchased both rulebooks. Maybe its because I came from a GW background, but 40 bucks for a 250 page hardback full colour rulebook that incorporates all the rules for the game and all the rules for factions seemed like a steal, considering an 80 page single army hardback GW rulebook comes in at a solid 65 bucks...
The models themselves clock in around 8-12 bucks per blister, so a bit cheaper than GW . I picked up a Yu Jing- Imperial Service starter pack, and an assortment of blisters, they showed up looking a bit like this.
Heres a few of them built and based.
|3 light infantry called Celestial Guard|
|2 heavy infantry, Hsein and Wu-Ming, flanking a pheasant light infantry|
Heres a pic just to show the size difference, keep in mind these models are exactly the same height.
Heres a few pictures of my finished guys.
|Female Celestial guard, armed with boarding shotgun, please note the space ponytails|
|Second celestial guard, armed with combi rifle, this is one of the most basic grunts available to the Yu-jing|
|Third Celestial guard, also armed with combi-rifle|
|Heres a Shang-Ji invincible, and Wu-ming, some of the heavy infantry available to the Yu-Jing, These guys are about 50% finished, needing a lot more blue OSL all over them and then unit designations.|
I've been lucky enough to play a dozen or so games in the past month, and we've basically appropriated our clubs necromunda terrain. The game itself needs a lot of terrain on the table, since weapons are lethal, and the game is unforgiving, if you run a guy out of cover infront of 3 enemy, he will die, simple as that really. So using cover, working out lanes of approach, or combined moves to give the enemy very little chance to react are the fundamentals of this game. Heres a look at the terrain set ups we've been using. Most of wich is made by our mate Owen over at http://terrainforhippos.blogspot.com/
|The buildings all link together with the walkways, which plug into sockets on the walls, This makes them reposition-able in whatever design you want, which is pretty damn awesome.|
Also don't worry, I'll still be updating with fantasy and 40k, I managed to amass a pretty ridiculous backlog of models while GW product was still "reasonably" priced.